![]() ![]() You can find the direct download here, [what even is a ModDB This cannot be done at random in every map, at least not by me. These G-Man appearances are done by modifying an existing map file, creating a dedicated version that has G-Man added into the mix and intertwined into the proceedings. ![]() Literally not in the definition of my abilities. I cannot do this I'm not a coder, I'm a mapper. If this occurs, please do inform me.įAQ: "Can you make him into a special NPC / Can you make him appear like this in every map" NOTE: There may be hiccups in some places where G-Man gets stuck in his previous location. ~ You cannot dispose of the G-Man completely that would completely undermine the purpose of this "mod." So don't even try it, bucko. ~ Also, to specify, yes this can be played in both base Half-Life 2 and Garry's Mod for the ideal experience, please play it in Half-Life 2 if you're not one to crack open Gmod addon files, a direct download of the map files is available at the link below. …this difference is more of a technical thing. If you are in Garry's Mod, the map will automatically restart. ~ In each map, the G-Man will appear in various places and begin to follow the player if he remains too close to the player for too long (indicated by the screen fading out), the player will face one of two consequences if you are in Half-Life 2, you will be disconnected from the game and sent back to the main menu. ~ Three (Four) demo maps of the G-Stalker demo they are named as follows.ĭ1_trainstation_02_gstalker (don't load this one directly unless you get caught) The video received an outstanding response from the community, many people even asking for a full mod of the idea while I'm not sure about modifying the whole game to be like this yet, I will give y'all this a demo mapset featuring the mechanic! So several weeks back,I released a video entitled Half-Life 2 but G-Man won't leave me alone it showcased an alternate scenario, staged in Black Mesa East, wherein G-Man stalked the player directly, almost constantly, throughout the whole map no other NPCs bore any response to him, and if the player remained in his direct vicinity for too long, they would get disconnected from the game. ![]()
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